Showing posts with label synchro. Show all posts
Showing posts with label synchro. Show all posts

Friday, August 23, 2013

Card Spotlight: Delta Crow - Anti Reverse

     Hello Duelists! Muramasa the Coach here with a special look at a Trap Card from the Yu-Gi-Oh! 5D's era. I'm talking about Delta Crow - Anti Reverse. This card requires a "Blackwing" monster to be on your field in order to activate it. With it, you can blow away  your opponent's Spells and Traps to the graveyard. In addition to that, if you have exactly three "Blackwing" monsters in your graveyard, you can activate this card from your hand, as if it was a Spell Card.





     This card can be the centerpiece of a good Blackwing deck In order to make full use of it, let's look at some strategies on how to set up for its use from your hand.

Strategy #1

    Special Summon "Blackwing - Gust the Backblast" using its effect.
    Special Summon "Blackwing - Bora the Spear" and "Blackwing - Gale the Whirlwind" from your hand with their effects.
    Synchro Summon "Blackwing Armor Master using "Blackwing - Gale the Whirlwind" and "Blackwing - Bora the Spear".
    Tribute "Blackwing - Gust the Backblast" for "Blackwing - Sirocco the Dawn".
    Activate "Delta Crow - Anti Reverse".

Strategy #2

    Activate "Black-Winged Strafe" and send "Blackwing - Gust the Backblast" to the graveyard.
    Normal Summon "Blackwing - Blizzard the Far North".
    Special Summon "Blackwing - Gust the Backblast" from the graveyard.
    Special Summon "Blackwing - Bora the Spear" using its effect.
    Synchro Summon "Black-Winged Dragon" or "Blackwing - Silverwind the Ascendant" using your three "Blackwing" monsters on the field.
    Activate "Delta Crow - Anti Reverse".

     That's all folks! Another look into the world of Duel Monsters. Come back next time for another helping of all things Yu-Gi-Oh. Rev it up!

Thursday, August 22, 2013

Dueling Styles

     What's shakin' Duelists? Today we're gonna take a look at the different ways to duel. In my personal dueling circle, there are a total of five of us. We each are really good at dueling, but we have our own approaches. We duel one another at least twice a week, and have done so over the last seven years. Sometimes we duel one on one, other times two on two. We've even done three on one duels, and the occasional five duelist free for all. No matter what setup we use, we always have a good time. There are never any hard feelings, and it inspires us to become better duelists. Here is a summary of our dueling styles.

     First up, is me, Muramasa the Coach. I prefer using a deck that favors Synchro Summoning. I have at least three Fusion and three Xyz monsters in my Extra Deck. The other nine spots are always Synchro Monsters. I keep at least one Ritual Monster in my deck at any given time. My deck favors Dragon-type monsters most of the time. When I play by non-tournament rules, I like to use a lot of the forbidden cards. When I play by tournament rules, I use cards that fill my monster zones as quickly as possible to allow for a Synchro Summon in the first or second turn. I get called the Coach a lot, because I volunteer some of my free time teaching newcomers to the game, and giving my circle suggestions and advice on how to improve their own decks.

     Next, there is my best friend, Sentinel the Guardian. He likes to use a more defensive strategy. His deck has a lot of high DEF monsters, and he prefers to counterattack rather than attack. Sentinel loves to Tribute Summon, and then Special Summon the monsters used as tribute back from the graveyard. He also is a big fan of Ritual Monsters, and keeps a fair number of them in his deck. He does a bit of Fusion Summoning, Synchro Summoning, and Xyz Summoning, but only keeps one or two of each in his Extra Deck. He updates his Spells and Traps quite often, and a fair amount of his dueling might comes from that. Sentinel is a good partner, because he always has your back in a duel, no matter how crazy a duel it is.

     The third member of our duelist circle is Venus the Heartbreaker. We call her that because every guy she duels outside of our circle falls in love with her dueling skill. I mean, she's quite lovely as well, but with us, it's more about the skills. Venus loves to Xyz Summon more than anything, and is a big fan of cards that allow for piercing damage. Her deck is centered about Fairy-type monsters and all of those that have "cute, cuddly art on them". She makes for a good partner because of her choice of Quick-Play Spell Cards and Counter Trap Cards.

     Next is Chaos, the Destructor. He is our most hardcore duelist, because when he's done, most of the cards used in the duel end up in the graveyard. He likes to duel fast and loose, and won't hesitate to send cards to the graveyard to get the one or two he needs for the win. Chaos keeps the field clear a lot of the time, using Spells and Traps that either wipe it clean, or send a card or two to be banished from the game. His deck is fairly balanced between Warrior-types, Machine-types, and Spellcaster-types. His Extra Deck is half Fusion and half Synchro, with an Xyz Monster thrown in once in a while.

     Last, and certainly not least, is Serenity the Enlightened. She is the younger sister of Venus, and a real tough cookie in the dueling arena. The monsters in her deck are only Effect Monsters. The same holds true for her Extra Deck. Serenity's Spells and Traps cover the weaknesses that her Effect Monsters can't take care of. When we duel by non-tournament rules, she loves to use Exodia the Forbidden One for a quick win. Although she is a bit younger than we are, she holds her own in a five duelist free for all. She either comes in first or second a lot of the time.

     So there you have it, duelists. I've given you a peek into my dueling world. We've shared a lot of memories over the years, and still look forward to each and every duel we are gonna have. In the future, I'll share with you some specific strategies and combos the five of us use. Until next time, keep on duelin'!

Tuesday, August 20, 2013

Monster Mechanics: Part 1

Hello Yu-Gi-Oh! Duelists,

Today I'm giving a bit of  a history lesson. To those new to the YTCG world, you've probably learned about the three types of cards: Monsters, Spells, and Traps. I thought I'd look into the Monster Cards first. Over the years, there have been thousands of Monster Cards released. They can be grouped into 6 different Attributes, 21 Types, and come in 6 colors.





   
Normal Monsters: These cards come in yellow. There aren't a lot of special ones, but they can be used to summon more powerful monsters. Blue-Eyes White Dragon is the most powerful normal monster to date.


Effect Monsters: These cards are orange in color and each has one or more special abilities. Their effects range from summoning other monsters in their place when they get destroyed, to filling a field quickly when they are summoned. These cards make up the majority of a duelist's deck.



Fusion Monsters: These cards are purple, and summoned by blending 2 or more other monsters together. Some of the most powerful fusion monsters can have 4000 or more ATK and DEF points. These cards were introduced in the original Yu-Gi-Oh! series, but gained a lot of fame in the Yu-Gi-Oh! GX era.


Ritual Monsters: These blue cards are summoned by offering monsters whose combined levels are greater than or equal to the level of the ritual monster to be summoned.



Synchro Monsters: These white cards are summoned by using a Tuner monster with 1 or more non-Tuner monsters. The catch is that the sum of the levels of the monsters must add up to the level of the Synchro Monster being summoned. These cards were introduced in the Yu-Gi-Oh! 5D's era.



Xyz Monsters: These dark colored monsters are summoned by stacking 2 or more monsters of the same level together, and applying the monster of the same "Rank" on top of it. The monsters beneath the Xyz monster are "Overlay Units" that may be used to activate its special ability. These cards were introduced in the Yu-Gi-Oh! Zexal era.



So, there you have it. A basic history of the types of Monster cards out there. Next time, I'll give a breakdown of the Attributes and Types. Until next time, keep on dueling!