Hey there Duelists! Coach Muramasa is back again. As promised, here is
the other half of our look into the Dark Magician. Slip on your bathing
suits, because we're diving into the spellcaster's pool. Last time, we
looked at the Dark Magician, and some of his intimidating forms. Now,
let's see if we can find some cards that will help him blast your
opponent away to the shadow realm.
First up is the teacher's pet, or Dark Magician Girl. This Level 6
Spellcaster-type has 2000 ATK and 1700 DEF. With her special ability,
she gets stronger for each Dark Magician or Magician of Black Chaos is
in either graveyard. She draws strength from her master, and also lends
some to him at times as well. Like the Dark Magician, she can be on the
frontlines in a Spellcaster-type deck. (5/10)
Skilled Dark Magician is a Level 4 with 1900 ATK and 1700 DEF. His
special ability allows him to Special Summon a Dark Magician in exchange
for tributing him with 3 Spell Counters. He gathers a Spell Counter
each time a Spell Card is activated. If you have to draw him on your
opening hand and at least three Spell Cards, you can have a Dark
Magician in your first turn. Keep in mind that when you Special Summon
the DM, you can pull him from your deck, hand or graveyard. This card
can lead to a variety of monster recycle decks. If you use him, go ahead
and slip three of him in your deck. (9/10)
Magician of Black Chaos is one of the oldest Ritual Monsters. By using
the Spell "Black Magic Ritual", you can sacrifice monsters from your
hand and field whose levels total 8 or more, and Special Summon this
card from your hand. This card doesn't have any special abilities, just
really decent ATK power. (4/10)
Dark Eradicator Warlock is the Dark Magician with a special ability.
Each time a Normal Spell Card is activated, your opponent gets slammed
with 1000 points of Effect Damage. Between this and the 2500 ATK chunks
taken out of their Life Points, you could have the duel won on your
second or third turn. (9/10)
Next up is Magician's Valkyria. This monster acts as a Spellcaster-type
shield for your other heavy hitters. Your opponent can only target her
if there are other Spellcaster-type monsters on your field. You'll want
to power her up or protect her with something, otherwise she's just a
one trick pony. (5/10)
Now, let's move on to Spells for a Dark Magician deck. Thousand Knives
is a good card for taking out something stronger than the DM. If he is
in play when you activate this card, you can stick it to a monster your
opponent controls. Use this on that Blue-Eyes White Dragon that a Kaiba
wannabe might be tempted to use against you. (7/10)
Everyone who has ever watched the original Yu-Gi-Oh! knows of the DM's
signature attack. Dark Magic Attack is a Spell that allows you to wipe
out your opponent's Spells and Traps if you control a face-up Dark
Magician. Use this to take out those annoying stall traps, like Gravity
Bind or Swords of Revealing Light. I really like the art on that card.
(9/10)
Magicians Unite allows you to combine the might of your Magicians' force
and let one of them have 3000 ATK during that turn. The catch is, only
that single Spellcaster-type may attack that turn. Use this on a monster
that has the ability to deal direct damage or piercing damage. (6/10)
Mage Power is an Equip Spell Card that grants a 500 ATK and 500 DEF
boost to a monster for each Spell or Trap Card you have on the field.
This gives you a maximum boost of 3000 ATK and 3000 DEF. Stick this on
DM, and the duel could easily be over. Just make sure you clear your
opponent's Spells and Traps first. The last thing you want to happen is
for a nasty Mirror Force or something worse to pop up and ruin your
duel. (9/10)
Now let's look at a couple of Trap Cards. Magic Cylinder is a good trap
to block a lethal attack, and give your opponent the damage instead.
Use this to crush them if they attack with a 3000+ ATK monster. (7/10)
The final card of the day is Pitch-Black Power Stone. This card is good
if your Spellcaster-type deck uses a lot of Spell Counters. You get 3
Spell Counters that you may move to other cards once per turn. Slip
three of these in your deck and use them with Skilled Dark Magician, and
you'll get DM in play in no time. (6/10)
That does it for another lap around the Dark Magician pool. I hope you
consider this card for your Spellcaster-type deck, or even an all around
deck. Coach Muramasa is signing off for now. Hit the showers!
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